Crash related to asynchonous textures, happening sometimes with Scene API (in particular, on SRP servers), should be fixed;
Missing leaderboard, ping, starting lights and wrong way indicator are fixed;
Fixed compatibility with some of additional DLL plugins (usually, causing those Integrity-failure messages on top in offline races);
Render stats: latency counter in GPU details;
F6 camera incorrecly detected interior/exterior state fixed;
Cars physics threadpool, as well as other threadpools, should operate a bit faster;
Lua: new shared/utils/openkneeboard library for sending commands to OpenKneeboard;
Option hiding driver in VR and leaving only gloves now can be applied to non-VR modes as well;
New small tweak un-hiding steering wheel and driver in VR;
New setting disabling Microsoft Media Foundation (used for video and, occasionally, audio players) entirely (mostly, to save a bit of FPS in some specific cases);
New setting disabling track displays (the ones without scripts) entirely (also to save a bit of FPS, just in case);
Virtual mirrors not getting proper post-processing applied in some cases with default Weather FX style fixed;
Render stats: other threads are measured only if viewed, keep being measured if main window is collapsed but Other threads window is opened;
Exhaust flames fixed (plus, a couple of mechanisms to untie particles from audio if audio is missing or broken);
Smoke particles use VAO at the spawn point;
Smoke ambient shadows are no longer overly dark with LCS, a mechanism keeping track of nearby smoke density used for optimizations improved;
Smoke receives shadows (fourth cascade) in mirrors;
Names for measures of other threads slightly cleaned up, measures are sorted alphabetically;
New menu: crash in setup with some types of items fixed;
Fake shadows and other things missing in mirrors fixed;
Textures missing in some specific cases are fixed.