Skip to content 0.1.23-preview15
- Version ID: ???
- Size: ??.?? MB
- Published: 2018-07-17
- New BVH sorting for lights, should improve performance;
- No more lights merging apart from very distant ones;
- Speculars for all lights;
- Dashboard light detection should be more reliable;
- Extra bounced light;
- Dynamic bounced light color;
- Option to hide and replace meshes in tracks, with lights for Brands Hatch as an example;
- Option to filter out vertices for track lights using UV coordinates (again, for example, check Brands Hatch config);
- Making a track or a patch adding lights and want lights to increase in brightness when facing camera? Use ksPerPixel shader and set ksAlphaRef to -193.
- Have a lot of trees on your custom track? Set ksEmissive for ksTree to negative value (like, -0.001), and it won’t get extra lights;
- Brightness with post-processing for virtual mirror fixed;
- Smart mirror now works only in first person view (that was silly).