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0.1.25-preview245

  • Version ID: ???
  • Size: ??.?? MB
  • Published: 2019-10-28
  • Grass FX for new procedural grass (still WIP though, far from good);
  • Particles FX: sparks reworked, new particles for pieces and marbles, a few fixes for smoke and dust;
  • Smart Shadows: adaptive distances for better distant shadows with Extra FX;
  • Extra FX:
    • New approach for bounced lights, quite fast;
    • Screen-space lights (for now, only sparks);
  • New IMGUI-based apps (very WIP, more to come later);
  • Python apps: include icons in main app folder by naming them as app.png or <form name>.png:
    • Make it a simple icon without circle or background, patch would turn it into regular style icon;
  • Vertex shadows for trees (at least as a temporary fix);
  • Proper alpha-to-coverage for grass, trees and ksPerPixelAT (no more banding, instead, it’s used for anti-aliasing as it should be);
  • Specular lighting is affected by Lambert diffuse multiplier to get rid of wrong speculars;
  • New ksPerPixel_ppfog shader: simplest ksPerPixel, but with per-pixel fog, for tracks with some huge triangles (better to not do that though);
  • New biased double face shadow option for track meshes;
  • Option for alternative flip model initialization, improving performance a bit;
  • Improved auto-focus with Ctrl+Click, now working without photomode as well;
    • Use Ctrl+End to deactivate depth of field effect;
  • New taskbar: option for new icons style;
  • Align free camera vertically by pressing Ctrl+F7;
  • Car instrument inputs:
    • Set pivot for min/max mode, allowing to pick value the most or the least different from the pivot;
    • New input: POSITION, for race position;
    • New INPUT_THRESHOLD_LOWER/INPUT_THRESHOLD_UPPER options;
  • Cornering lights now would only work with headlights enabled;
  • Fixes;