Skip to content 0.1.25-preview245
- Version ID: ???
- Size: ??.?? MB
- Published: 2019-10-28
- Grass FX for new procedural grass (still WIP though, far from good);
- Particles FX: sparks reworked, new particles for pieces and marbles, a few fixes for smoke and dust;
- Smart Shadows: adaptive distances for better distant shadows with Extra FX;
- Extra FX:
- New approach for bounced lights, quite fast;
- Screen-space lights (for now, only sparks);
- New IMGUI-based apps (very WIP, more to come later);
- Python apps: include icons in main app folder by naming them as
app.png or <form name>.png:
- Make it a simple icon without circle or background, patch would turn it into regular style icon;
- Vertex shadows for trees (at least as a temporary fix);
- Proper alpha-to-coverage for grass, trees and ksPerPixelAT (no more banding, instead, it’s used for anti-aliasing as it should be);
- Specular lighting is affected by Lambert diffuse multiplier to get rid of wrong speculars;
- New ksPerPixel_ppfog shader: simplest ksPerPixel, but with per-pixel fog, for tracks with some huge triangles (better to not do that though);
- New biased double face shadow option for track meshes;
- Option for alternative flip model initialization, improving performance a bit;
- Improved auto-focus with Ctrl+Click, now working without photomode as well;
- Use Ctrl+End to deactivate depth of field effect;
- New taskbar: option for new icons style;
- Align free camera vertically by pressing Ctrl+F7;
- Car instrument inputs:
- Set pivot for min/max mode, allowing to pick value the most or the least different from the pivot;
- New input:
POSITION, for race position;
- New
INPUT_THRESHOLD_LOWER/INPUT_THRESHOLD_UPPER options;
- Cornering lights now would only work with headlights enabled;
- Fixes;