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0.1.25-preview132

  • Version ID: ???
  • Size: ??.?? MB
  • Published: 2019-05-28
  • Extra FX disabled by default (that was a wrong config);
  • New material libraries are fixed;
  • Material library for tracks: more usable water and digital screens;
  • Stereo car paint shader is integrated and working;
  • Specular logic for new car paint shaders changed (documentation is coming);
  • New PBR glass shader for cars windows and lights, with optional photoelasticity effect (well, an attempt to recreate it);
  • New parallax and tesselation shaders, for now, without material library (coming soon);
  • New specular ambient for those car paint shaders by Stereo;
  • Raytracing for SSLR is rewritten to reduce holes and improve overall look, as well as to try and speed things up (reduce resolution if it’s a big FPS hit);
  • Some optimizations for Extra FX;
  • HBAO+ now doesn’t blur accumulation screenshots;
  • Extra FX motion blur and SSAO are much smoother with accumulation screenshots;
  • Cables thing fixed, by being disabled by default;
  • No more SSAO/HBAO+ for trees;
  • Floating shadow square in the distance fixed;
  • Shadowed wheels fixed;
  • Freezes fixed;
  • Option to alter volume of various events for a car;
  • Option to use interior sounds only;
  • Option to alter cull mode for tracks meshes;
  • Flames with accumulation blur are fixed;
  • INIpp support for PP filters (with INCLUDE and all that);
  • INIpp parsing improved;
  • Smaller fixes.