Skip to content 0.1.25-preview132
- Version ID: ???
- Size: ??.?? MB
- Published: 2019-05-28
- Extra FX disabled by default (that was a wrong config);
- New material libraries are fixed;
- Material library for tracks: more usable water and digital screens;
- Stereo car paint shader is integrated and working;
- Specular logic for new car paint shaders changed (documentation is coming);
- New PBR glass shader for cars windows and lights, with optional photoelasticity effect (well, an attempt to recreate it);
- New parallax and tesselation shaders, for now, without material library (coming soon);
- New specular ambient for those car paint shaders by Stereo;
- Raytracing for SSLR is rewritten to reduce holes and improve overall look, as well as to try and speed things up (reduce resolution if it’s a big FPS hit);
- Some optimizations for Extra FX;
- HBAO+ now doesn’t blur accumulation screenshots;
- Extra FX motion blur and SSAO are much smoother with accumulation screenshots;
- Cables thing fixed, by being disabled by default;
- No more SSAO/HBAO+ for trees;
- Floating shadow square in the distance fixed;
- Shadowed wheels fixed;
- Freezes fixed;
- Option to alter volume of various events for a car;
- Option to use interior sounds only;
- Option to alter cull mode for tracks meshes;
- Flames with accumulation blur are fixed;
- INIpp support for PP filters (with
INCLUDE and all that);
- INIpp parsing improved;
- Smaller fixes.