0.3.0-preview595
- Version ID: 4130
- Size: 138,65 MB
- Published: 2026-09-09
Changelog
Section titled “Changelog”New features, options and improvements
Section titled “New features, options and improvements”- Neural Rendering:
- Now works without upscalers;
- Compatible with HDR output;
- Settings moved to a separate section (use in-game app to move NR before upscalers);
- Move visual tweaks in in-game app, including multiple passes and extended boundaries;
- Accumulation screenshots improved, now NR applies once at the end instead (optional, enabled by default, can be changed in screenshots settings);
- A bug causing issues with NoHesi servers fixed, CSP is better at syncing features list;
- Motion blur shader updated to improve visuals and address a few issues;
- BC7 background compression shouldn’t cause any freezes anymore;
- Upscaler crashes with misconfigured video settings (there is never a need to set MIP LOD bias below -5) fixed;
- View & Video settings: glare slider goes all the way to 7 (highest quality);
- Upscalers: option to adjust YEBIS glare to compensate for the lower scale and prevent excessive flickering;
- New pixel density upscaler: Snapdragon GSR1 (so good and fast it’s enabled by default);
- Performance report includes the details about late frames;
- A small regression in textures loading leading to extra aliasing at distance fixed;
- Triple screen: temporal upscaling is working with module disabled, or with
fit resized splits properlydisabled; - Render Stats: freezes profiler updated, now tracks running script, keeps 25 slowest frames;
- Async KN5 loading from Lua is more reliable;
- Custom TrackIR implementation with a couple of small fixes, enabled by default, with a variant adjusting scale to ensure the proper match;
- Neck FX is compatible with Track IR camera movement;
- New
[DATA] DOOR_ANIMATION_CLOSE_SKIPparameter for skipping a bit of door animation when closing; - Snapdragon GSR1 as pixel density upscaler is compatible with HDR output;
- A bit of shine for grass at grazing angles with LCS;
- Long speculars of SSLR are compatible with LCS;
- Disabled smoke (all the smoke) no longer leads to a crash with rain;
shared/sim/weather: new.rainMmPerHourToIntensity()and.rainIntensityToMmPerHour()(rain intensity will be reworked next though, so do not rely on this one);- Oculus mode is enabled automatically if Assetto Corsa is launched from Oculus runtime (enabled by default);
- VR controllers work when clicking buttons on the results screen;
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