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0.3.0-preview595

  • Version ID: 4130
  • Size: 138,65 MB
  • Published: 2026-09-09
  • Neural Rendering:
    • Now works without upscalers;
    • Compatible with HDR output;
    • Settings moved to a separate section (use in-game app to move NR before upscalers);
    • Move visual tweaks in in-game app, including multiple passes and extended boundaries;
    • Accumulation screenshots improved, now NR applies once at the end instead (optional, enabled by default, can be changed in screenshots settings);
  • A bug causing issues with NoHesi servers fixed, CSP is better at syncing features list;
  • Motion blur shader updated to improve visuals and address a few issues;
  • BC7 background compression shouldn’t cause any freezes anymore;
  • Upscaler crashes with misconfigured video settings (there is never a need to set MIP LOD bias below -5) fixed;
  • View & Video settings: glare slider goes all the way to 7 (highest quality);
  • Upscalers: option to adjust YEBIS glare to compensate for the lower scale and prevent excessive flickering;
  • New pixel density upscaler: Snapdragon GSR1 (so good and fast it’s enabled by default);
  • Performance report includes the details about late frames;
  • A small regression in textures loading leading to extra aliasing at distance fixed;
  • Triple screen: temporal upscaling is working with module disabled, or with fit resized splits properly disabled;
  • Render Stats: freezes profiler updated, now tracks running script, keeps 25 slowest frames;
  • Async KN5 loading from Lua is more reliable;
  • Custom TrackIR implementation with a couple of small fixes, enabled by default, with a variant adjusting scale to ensure the proper match;
  • Neck FX is compatible with Track IR camera movement;
  • New [DATA] DOOR_ANIMATION_CLOSE_SKIP parameter for skipping a bit of door animation when closing;
  • Snapdragon GSR1 as pixel density upscaler is compatible with HDR output;
  • A bit of shine for grass at grazing angles with LCS;
  • Long speculars of SSLR are compatible with LCS;
  • Disabled smoke (all the smoke) no longer leads to a crash with rain;
  • shared/sim/weather: new .rainMmPerHourToIntensity() and .rainIntensityToMmPerHour() (rain intensity will be reworked next though, so do not rely on this one);
  • Oculus mode is enabled automatically if Assetto Corsa is launched from Oculus runtime (enabled by default);
  • VR controllers work when clicking buttons on the results screen;

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