Skip to content 0.1.26
- Version ID: 836
- Size: 27.87 MB
- Published: 2019-11-04
- New built-in app to profile Python apps performance;
- New Python functions:
ac.ext_isAppVisible("app name"): easily skip whole acUpdate() if app is not enabled and there is no need to do any background work;
ac.ext_perfBegin("name")/ac.ext_perfEnd("name"): measure time in-between those calls and get it right there in milliseconds (new profile app will show it too);
- Custom smoke:
- A couple of fixes for unnecessary spawn for front wheels with high camber;
- Adjusted look and behaviour;
- New culling to improve performance;
- Option to render smoke downscaled to improve performance (doesn’t look good and only available when soft particles are working);
- Better compatibility with TAA;
- Dust color now synced with track’s dust color;
- Fixed compatibility with VR and triple screen;
- Pieces particles:
- Size and quantity adjusted;
- Collisions detection improved;
- Work better without Grass FX (grass would only fly off on grass, colors are synced too);
- Light map:
- Emissive is also included;
- TAA:
- Stencil-based anti-ghosting for moving and translucent objects;
- Motion-based anti-ghosting;
- Halton sequence for sampling;
- Adjustable spread;
- Anti-ghosting clamping replaced by clipping to preserve colors;
- Various fixes;
- SSGI fixed;
- HBAO+ uses normal map for smoother results;
- SSAO/HBAO+ no longer affect reflections (that looked bad);
- SSLR:
- Blurring improved;
- Takes colored reflections into account;
- Blending fixed;
- Spectators and original particles work properly with TAA and motion blur;
- Motion blur on medium quality fixed;
- Custom setup items work better with non-English locales;
- Controls for gear ratios fixed;
- Objects inspector app:
- Missing names fixed;
- Button to remove selection;
- Shows material properties as well;
- Cornering lamps fixed;
- Tyres pressure indicators fixed;
- AI flood fixed;
- Patch can forcefully disable TC with keyboard controls;
- Triple screen uses correct FOV for adjustable things like shadow and clipping distances;
- Grass compatibility with triple screen and VR fixed;
- Rare issue with triple screen and transparent objects fixed;
- GPU time measurement in debug apps no longer slows things down;
- Defined bounding box in car’s config won’t break collider mesh for Particles FX and Grass FX.