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0.1.25-preview139

  • Version ID: ???
  • Size: ??.?? MB
  • Published: 2019-06-02
  • A few important fixes for rendering and stability;
  • Moving meshes for tracks fixed;
  • Shader adjustments now can alter material and meshes flags too, same as MATERIAL_ADJUSTMENT and MESH_ADJUSTMENT;
  • INIpp support for PP-filters is temporary disabled for now, due to stability issues;
  • New distant emissive shader with custom glow to reduce flickering (needs to be set with config);
  • New windows shader with interior lighting (needs to be set with config);
  • Proper material libraries for displacement (parallax/tessellation) shader;
  • Finding meshes for material adjustments improved;
  • Changes for car lights:
    • Low beams are dimmer;
    • High beams are less cut;
    • Brightness/range dependancy improved;
    • High beams now turn off down properly;
    • Binding of extra lights to meshes improved;
    • No more speculars from car lights on cars by default (SSLR handles it much better), can be switched on with NO_SELF_SPECULAR = 0 in light parameters;
    • Default brake lights distance increased from 3 to 5 meters;
    • MIRROR_DIRECTION works better, especially for low range lights, enabled by default;
    • New NOT_WITH_HEADLIGHTS option for extra lights to shut them down if headlights are active;
  • Option to disable message about AIs returning to pits to re-join the race later, enabled by default;
  • Improved wipers shaking;
  • Record and replay camera movement with Freer camera, Ctrl+Delete and Alt+Delete.