Skip to content 0.1.25-preview139
- Version ID: ???
- Size: ??.?? MB
- Published: 2019-06-02
- A few important fixes for rendering and stability;
- Moving meshes for tracks fixed;
- Shader adjustments now can alter material and meshes flags too, same as
MATERIAL_ADJUSTMENT and MESH_ADJUSTMENT;
- INIpp support for PP-filters is temporary disabled for now, due to stability issues;
- New distant emissive shader with custom glow to reduce flickering (needs to be set with config);
- New windows shader with interior lighting (needs to be set with config);
- Proper material libraries for displacement (parallax/tessellation) shader;
- Finding meshes for material adjustments improved;
- Changes for car lights:
- Low beams are dimmer;
- High beams are less cut;
- Brightness/range dependancy improved;
- High beams now turn off down properly;
- Binding of extra lights to meshes improved;
- No more speculars from car lights on cars by default (SSLR handles it much better), can be switched on with
NO_SELF_SPECULAR = 0 in light parameters;
- Default brake lights distance increased from 3 to 5 meters;
MIRROR_DIRECTION works better, especially for low range lights, enabled by default;
- New
NOT_WITH_HEADLIGHTS option for extra lights to shut them down if headlights are active;
- Option to disable message about AIs returning to pits to re-join the race later, enabled by default;
- Improved wipers shaking;
- Record and replay camera movement with Freer camera, Ctrl+Delete and Alt+Delete.