Skip to content 0.1.25-preview146
- Version ID: ???
- Size: ??.?? MB
- Published: 2019-06-21
- New Chaser Camera script by @Clout;
- Disable mesh optimizations in tracks and cars configs if needed;
- RAM consumption optimized, with dynamic memory allocation for replays;
- Freer camera:
- Option for smoother motion;
- Use 4 & 5 mouse buttons for moving camera up and down;
- Press left mouse key while holding right mouse key for slow motion in replays;
- Neck FX: option to allow look and pan with Track IR, so it would work with RHM;
- Guessing for wobbly wipers improved;
- Model replacements now don’t consider any car meshes protected;
- Impulse tachometer allows to create needles without delay, but with inertia;
- New traces particles, disabled by default, for certain style;
- HBAO+ in interiors improved;
- Option for automatic turning lights;
- Option to use low beams by default where available;
- Local cubemaps for cars, for some special bits like headlights of Caterham;
- Option for splitting car meshes during loading;
- Reflections FX: default parameter for interior masking improved;
- Accumulation screenshots now don’t make screen darker with color grading;
- Stereo’s carpaint shader fixed;
- Static reflections fixed;
- Glow for distant emissives tuned down with distance;
- Weather FX now uses
cubemap_model.kn5 (including tracks-specific) as well;
- Did you know you could create your own
cubemap_model.kn5 and put it in track folder to change static reflections? That’s a feature of original AC;
- Fixes for configs;
- Other small fixes.