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0.1.25-preview146

  • Version ID: ???
  • Size: ??.?? MB
  • Published: 2019-06-21
  • New Chaser Camera script by @Clout;
  • Disable mesh optimizations in tracks and cars configs if needed;
  • RAM consumption optimized, with dynamic memory allocation for replays;
  • Freer camera:
    • Option for smoother motion;
    • Use 4 & 5 mouse buttons for moving camera up and down;
    • Press left mouse key while holding right mouse key for slow motion in replays;
  • Neck FX: option to allow look and pan with Track IR, so it would work with RHM;
  • Guessing for wobbly wipers improved;
  • Model replacements now don’t consider any car meshes protected;
  • Impulse tachometer allows to create needles without delay, but with inertia;
  • New traces particles, disabled by default, for certain style;
  • HBAO+ in interiors improved;
  • Option for automatic turning lights;
  • Option to use low beams by default where available;
  • Local cubemaps for cars, for some special bits like headlights of Caterham;
  • Option for splitting car meshes during loading;
  • Reflections FX: default parameter for interior masking improved;
  • Accumulation screenshots now don’t make screen darker with color grading;
  • Stereo’s carpaint shader fixed;
  • Static reflections fixed;
  • Glow for distant emissives tuned down with distance;
  • Weather FX now uses cubemap_model.kn5 (including tracks-specific) as well;
    • Did you know you could create your own cubemap_model.kn5 and put it in track folder to change static reflections? That’s a feature of original AC;
  • Fixes for configs;
  • Other small fixes.