0.3.0-preview581
- Version ID: 4116
- Size: 138.60 MB
- Published: 2026-09-02
Changelog
Section titled “Changelog”New features, options and improvements
Section titled “New features, options and improvements”-
Crucial:
- Suspension damage fixed;
- A bug with rear Cosmic suspension not getting damage applied, or damage not getting reset when teleporting to pits, fixed;
- Original physics malfunctioning on some tracks with double-sided surfaces fixed;
- AC window handling reworked a bit: now properly DPI-aware across monitors with different scaling, fixing a bunch of issues;
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FFB:
- Default damping frames skip lowered from 5 to 3;
- New
Adaptive FFB performancetweak in FFB tweaks, now with an option to adjust frame skipping live, disabled by default; Custom FFB initializationexperiment has been renamed toCustom FFB handling, now includes custom FFB application (still disabled by default);- Adaptive hard collisions fixed, now simulate actual rigid internal structure instead of magically making outer surface rigid, applies to rim-ground collisions as well;
- Xbox gamepad impulse triggers updated to be safer and more stable;
- A new option for Gamepad FX boosting rumble rate from 30 to 60 Hz (disabled by default);
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Performance-related:
- A few fixes that should improve performance regressions on some PCs;
Hyperthreading fixoption reworked, now leaves more cores for physics workers, and limits number of physics workers by default;- First 400 late physics frames log some internal measurements to help diagnose issues;
- ODE step multithreading kicks in only if solver takes a while to do its job, to prevent wasting time and resources on spinning up those workers for them to do the minuscule amount of work;
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DLSS:
- Option to enable Neural Rendering (needs the library for it to work, you might have to wait until official release to get it);
- CSP checks custom DLSS DLLs for integrity unless disabled, to keep users safe;
-
Audio:
- The issue with audio clicks should be improved;
- Cars limit is set similar to the original implementation;
- New car audio implementation also disables distant audio if it’s estimated to be out-of-range, the same as the original;
- Added an upper limit for simultaneous crash audio events, with more efficient use of the pool;
- Out-of-range skid, surface and collision audio events are also no longer playing;
-
A few things to help with memory consumption (disabled by default):
- Option to use DDS compression for MIPs generated for badly saved textures;
- Option to limit texture resolution;
- Option to track memory consumption by content (shown in Render Stats);
- Option to commit replay memory gradually;
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Render Stats app:
- Physics thread priority is shown in the tooltip;
- The app tracks time it takes to submit FFB (in physics tooltip and
Other threadssection); - Performance reports include some details about physics computations;
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CSP previews:
- Tonemapping, ambient and environment illumination now match the ones configured in Content Manager;
- Reflections, shadows in reflections, ground switches, DOF and HDR switch are respected;
- Proper mirrored bloom shader;
- The implementation is moved away from default Weather FX style;
- Steering is applied smoothly, stopping some suspensions from exploding;
- An issue with some cars getting stuck fixed;
- Smaller fixes;
- A new option in Small Tweaks restoring old broken look from a few versions ago, for old presets tuned for CSP to still work;
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P2P 1v1 and other altonline modes:
- Sound from other cars in P2P 1v1 mode, other altonline modes, or cars initially loaded as
nul, fixed; - P2P 1v1 and altonline: flags in car state are applied correctly;
- Sound from other cars in P2P 1v1 mode, other altonline modes, or cars initially loaded as
-
Miscellaneous:
Repair wheel jointsexperiment is redone to instead limit possible wheel movement (applies only to DWB and strut);- CSP syncs server features for extended servers during initialization;
- If new smoke is disabled, old smoke does simple splashes;
- New option to follow desktop scale, or keep resolution the same across monitors with different scale;
Pace frames betteroption improved, should work more reliably;- New
[EXTRA_RULES] FORCE_NEW_PARTICLES=1parameter for online servers; - Failures to check files during connection online are reported as such, not as a generic handshake failure;
- Checksum failures are shown as errors, listing possibly mismatched files;
- FFmpeg plugin no longer blocks loading at the very start, instead, it lets Assetto Corsa load, and then blocks things at the end;
- Detailed crash reports are disabled by default again, to help with reports failing to be generated;
- Better handling of DirectX initialization failures;
- New
One-sided boxes for car collidersexperiment, disabled by default; - Options to show tips and car preview during loading, disabled by default;
- Options for those new ODE optimizations are visible now, just in case;
- Defaults for web requests adjusted (HTTP3 and TCP Fast Open are disabled by default now);
- Some of IMGUI internal variables now update even with UI hidden;
- With
[RACE] __START_IMMEDIATELY=1inrace.ini, race starts immediately (CM update is coming in a bit);
- Animated wings are working in replays;
- Optional car parts fixed, correcting wings and other parts missing in replays;
- Replays are opening in Wine again (recent regression);
- ODE for batch raycasting fixed;
- Error message for a missing track fixed;
- New main menu: slipstream display fixed (both slider offline and CSP tweaks display online);
FREQUENT_TRACK_CHANGESfeature is working properly;Force enable free camerais functional (previously, only worked in VR);- Rain drops are no longer drawn over splashes when spectating;
- Disabling post-processing, but leaving MSAA on no longer messes up custom modes, particles and such;
- Occasional crashes caused by wheels-vs-cars collisions fixed;
- Car AABB compute from lowest LOD fixed, resolving an issue with CSP previews and such for some cars;
- Occasional crashes related to extra lights created and used at some specific points of a frame fixed;
- Swapping in a car which uses
make-…::no longer leads to a crash; - Flashlight light source no longer gets left behind;
- Small improvements for free camera rotating with the mouse;
- Crash reports generation should be more reliable, dialogs won’t disappear a few seconds after being opened;
- Occasional crashes in some configurations fixed;
- ReflectionsFX Debug app no longer messes up IBL with non-LCS weather styles;
ac.makeScreenshot(): new parametersiterationsandonCameraStep;ui.addSettings(): passvec2()assizefor a simple fixed size window;- New
require('shared/sim/cspdebug').hideCarInReplay()function for scripts with I/O access; - Small Lua docs fixes;
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