Skip to content 0.3.0-preview445
- Version ID: 3978
- Size: 137.53 MB
- Published: 2026-06-08
- The issue with FFB on Logitech steering wheels fixed, my apologies;
- VR:
- HUD not shown in the right eye fixed;
- Mouse pointer changes color when clicked, or when controller button is pressed, or when touching HUD surface;
- Thresholds of touching HUD in VR adjusted to make it a bit less annoying;
- Controller visualization (render controllers as points and a blue line) updated;
- Controllers constantly selecting different cars in the new main menu fixed;
- Dragging AC apps with controller is working correctly, some other similar issues where controller wasn’t acting as mouse fixed as well;
- Updated bodywork audio fixed, should work properly in replays;
- Ride height compute in pits with cosmic suspension fixed;
- Built-in browser engine updated to v148, the wrapper got a few optimizations and fixes, maximum number of tabs increased to 2000;
- OptiScaler loader now tries to migrate settings from the previous version (delete
assettocorsa\cache\binaries\optiscaler-0.9.2.1 to get it to run);
- New menu: in single offline practice session, hold Shift to start driving even if setup is invalid;
- Rendering of MX-5 dashboard needles with DLSS (or TAA) fixed;
- Occasional crashes with media control fixed;
- Screenshots metadata updated & fixed, now a lot more compatible with various platforms and applications;
Redirect media players audio through FMOD option is disabled again (until fixed properly);
- Weather FX: slow cubemap update is twice as fast, using
ac.setReflectedSkyTweaks() no longer activates that option (in full);
- Set
LATERAL_RAYS in tyres.ini to 0 to force disable lateral rays even if extended physics is activating them;
- New
ac.accessCarPhysics().turboBoost field;
- New
ac.overrideAppLazyFlag() function for Lua apps (with it, Web Browser app won’t have to launch with Assetto Corsa unless there are any pinned apps);
- New
os.tweakMainWindow();
- New
shared/vr/vrmisc library reporting raw device position for debugging;