Skip to content 0.1.25-preview194
- Version ID: ???
- Size: ??.?? MB
- Published: 2019-08-16
- Mirrors fixed;
- Particles FX:
- Dust for new smoke (WIP);
- New smoke behavior fixed;
- Optional brightness multiplies for different states for traces;
- Option to set emitting position for traces;
SHADER_REPLACEMENT_…:
- Alter shader properties relatively to original values (increasing by X or in X times);
- Skinned meshes now available to alter as well;
- Vertex AO:
- Support for cars & drivers positioned in cars;
- Now affects reflections, after being scaled;
- Patches can contain
SHADER_REPLACEMENT_… sections, allowing to increase ksAmbient where necessary;
- Option for gamma;
- AO splitting, for smooth transitions;
- Alternative AO set (for driver shadows);
- Extra AO samples for fast and reliable ambient occlusion for dynamic objects;
- Slow loading is fixed;
- Splitting meshes to elements optimized (preparing distant emissives for Le Mans now take 0.02 s instead of 5.2 s);
- Weather FX:
- API to access track config;
- Improved clouds light dimming;
- Vertex AO and SSAO/HBAO+ support for stPerPixelMultiMap_specular shader;
- New MultiMap-based shader for digital screen with masking;
- Better blending for distant emissives;
- New Python functions for free camera:
ac.ext_setCameraPosition() and ac.ext_setCameraDirection();
- Instruments fixed;
- Siren mode working with gamepads;
- Disabled shadows in VR fixed;
- New sets of shaders for disabled shadows, using VAO for diffuse shadows;
- SSGI is now applied as light source rather than as post-processing effect;
- Freer Camera:
- Recond and restore positions with optional smoothness (lag);
- Optionally, record and restore replay position as well;
- More small fixes.