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0.1.25-preview194

  • Version ID: ???
  • Size: ??.?? MB
  • Published: 2019-08-16
  • Mirrors fixed;
  • Particles FX:
    • Dust for new smoke (WIP);
    • New smoke behavior fixed;
    • Optional brightness multiplies for different states for traces;
    • Option to set emitting position for traces;
  • SHADER_REPLACEMENT_…:
    • Alter shader properties relatively to original values (increasing by X or in X times);
    • Skinned meshes now available to alter as well;
  • Vertex AO:
    • Support for cars & drivers positioned in cars;
    • Now affects reflections, after being scaled;
    • Patches can contain SHADER_REPLACEMENT_… sections, allowing to increase ksAmbient where necessary;
    • Option for gamma;
    • AO splitting, for smooth transitions;
    • Alternative AO set (for driver shadows);
    • Extra AO samples for fast and reliable ambient occlusion for dynamic objects;
    • Slow loading is fixed;
  • Splitting meshes to elements optimized (preparing distant emissives for Le Mans now take 0.02 s instead of 5.2 s);
  • Weather FX:
    • API to access track config;
    • Improved clouds light dimming;
  • Vertex AO and SSAO/HBAO+ support for stPerPixelMultiMap_specular shader;
  • New MultiMap-based shader for digital screen with masking;
  • Better blending for distant emissives;
  • New Python functions for free camera: ac.ext_setCameraPosition() and ac.ext_setCameraDirection();
  • Instruments fixed;
  • Siren mode working with gamepads;
  • Disabled shadows in VR fixed;
  • New sets of shaders for disabled shadows, using VAO for diffuse shadows;
  • SSGI is now applied as light source rather than as post-processing effect;
  • Freer Camera:
    • Recond and restore positions with optional smoothness (lag);
    • Optionally, record and restore replay position as well;
  • More small fixes.