0.1.23-preview92
- Version ID: ???
- Size: ??.?? MB
- Published: 2018-09-24
Notice
Section titled “Notice”These versions have a unique -rc suffix (0.1.23-preview92-rc) which have been combined into one page.
0.1.23-preview92-rc (2018-09-24)
Section titled “0.1.23-preview92-rc (2018-09-24)”- Wipers, all thanks to hen.ter, of course:
- Wiper guessing;
- Smoother transitions;
- Edge smear is back;
- Animation works in exterior view;
- Fixes;
- A lot of configs are now included, from GitHub repo (never mind increased size, it’s temporary, until I prepare a better solution);
- Wheel shadows now affect dynamic lights properly;
- Option for trees shadows;
- Option for reduced tiling;
- Extension app: copy camera position, toggle lights outlines, check normals in normals only mode;
- DOF fixed;
- On rewind, smoke particles are cleared;
- Render distance increased to 20 km;
- Options for dynamic distance clipping, in
graphics_adjustments.ini; - Auto-focus in replay photo mode, with ctrl+click;
- Car lights options:
- Disable lights.ini with
DATA/DISABLE_LIGHTSINI=1; - New
EMISSIVE_CORNERINGLAMP_LEFT_NandEMISSIVE_CORNERINGLAMP_RIGHT_N, for cornering lamps, withSTEER_THRESHOLDoption (in degrees); - Now,
EMISSIVE_LIGHT_NandEMISSIVE_BRAKE_Ntake part in lights guessing as well, ifLOCATIONis set (useCAST_LIGHT=0to disable this behavior); - New
ACT_AS_HEADLIGHTSoption to make emissive meshes get brighter if camera is caught in car headlights; - Set
FALLBACK_HEADLIGHTS_COLORand/orFALLBACK_BRAKES_COLORto set emissive meshes brightness if disabled; - As an alternative fallback mechanism, set several lights to act on a single mesh, the one with higher N will have lower priority;
- Disable lights.ini with
- Set
VALUE_N=ORIGINALorOFF_VALUE_N=ORIGINALforMATERIAL_ADJUSTMENTto use original value; STRICT_SEARCHoption for loading screen, enabled by default;- Car instruments in replay fixed;
- Other fixes.
0.1.23-preview92-rc2 (2018-09-24)
Section titled “0.1.23-preview92-rc2 (2018-09-24)”- Light animation for Ferrari 512 TR and some other cars fixed;
- Option to bind car lights to specific nodes;
- Loading screen: gradient for three monitor setup is fixed.
0.1.23-preview92-rc3 (2018-10-02)
Section titled “0.1.23-preview92-rc3 (2018-10-02)”- Lots of tweaking for the rain;
- Physics extensions:
INPUT=HEADLIGHTSand inline LUTs for aero controllers, aero maps, extended raytracing fixed; - New
transmission_extsound event; - New common extension soundbank, actual soundbank is missing for now;
- Option to switch to older master soundbank if player uses car with old sounds, to fix missing
engine_extevent (would mess newer cars though, but for now, it’s better than nothing; for this thing to work, just put thisoldfolder to content/sfx, without overwriting any files: https://drive.google.com/uc?id=1uJbkr_ZFqaljVizqR8I2rXy2JqoU02_a); - Fix for tree shadows in VR;
- Fix for ambient shadows in replays;
- Fix for clipping distance if config is missing;
- Separate shadow settings for tyres and rims (fully compatible with existing configs);
- Now, tyres should detach more rarely, with Tyres FX enabled;
- AC crash with non-digit first character in
HEADER/VERSIONfixed; - Replays rewinding fixed;
- Time app fixed, now displaying time in 24 hours range;
- New type of digital instrument, brake bias (
TYPE=PLACEHOLDER,TYPE_EXT=BRAKE_BIAS, or[BRAKE_BIAS] DIGITAL_ITEM=Nin extension config).
0.1.23-preview92-rc4 (2018-10-06)
Section titled “0.1.23-preview92-rc4 (2018-10-06)”- More rain tweaks;
- Configs are temporary removed, you can find the latest here: https://github.com/ac-custom-shaders-patch/acc-extension-config/;
- Physics extensions: aero fan (for cars like Chaparral 2J) made by JPG_18, inline 2D-LUTs;
- Crashes with older mods without compatible soundbank prepared fixed;
- Shaders fixed: MIP LOD bias won’t affect reflections, fresnelEXP properly clamped to 1 so 919 Hybrid 2015 works, trees work better with dynamic lights;
- Accumulation screenshots work with feedback filters, default MIP_LOD_BIAS value is adjusted again;
- Loading screen settings reverted back to normal;
- Few fixed for Tyres FX: damage works in replay, flat spots fading fixed, effects fade with distance smoothly;
- Cars guessing: for single rally cars, special values will be used;
- Animated turning indicators;
- Casted light for turning indicators fixed;
- New
LIGHTING/CAR_LIGHTS_LIT_MULTparameter for tracks configs, multiplier for car lights; - Crash on exit fixed;
- New type of digital instruments, text appearing on condition (
TYPE_EXT=CONDITION_TEXT, or[DI_CONDITION_TEXT] DIGITAL_ITEM=Nin extension config); - For brake bias instrument in extension config, section name was changed from
BRAKE_BIAStoDI_BRAKE_BIAS; - Single frequency is not a flag, but value from 0 to 1.
0.1.23-preview92-rc5 (2018-10-14)
Section titled “0.1.23-preview92-rc5 (2018-10-14)”- Nice Screenshots extension fixed;
- Adjustable wings, to sync aero angle with model.
0.1.23-preview92-rc6 (2018-10-20)
Section titled “0.1.23-preview92-rc6 (2018-10-20)”- Skinned wiper meshes support;
- Rain geometry intersection check;
- New Neck extension;
- New option for forcing low-res cockpits in other cars in first person view to get rid of switching back and forth;
- Conditions flashing is no longer affected by time multiplier;
- Configs are in slightly new format (wait for upcoming CM update);
- Speedometer now only synced with wheels for older street cars;
- Odometers fixed.