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0.1.23-preview92

  • Version ID: ???
  • Size: ??.?? MB
  • Published: 2018-09-24

These versions have a unique -rc suffix (0.1.23-preview92-rc) which have been combined into one page.

  • Wipers, all thanks to hen.ter, of course:
    • Wiper guessing;
    • Smoother transitions;
    • Edge smear is back;
    • Animation works in exterior view;
    • Fixes;
  • A lot of configs are now included, from GitHub repo (never mind increased size, it’s temporary, until I prepare a better solution);
  • Wheel shadows now affect dynamic lights properly;
  • Option for trees shadows;
  • Option for reduced tiling;
  • Extension app: copy camera position, toggle lights outlines, check normals in normals only mode;
  • DOF fixed;
  • On rewind, smoke particles are cleared;
  • Render distance increased to 20 km;
  • Options for dynamic distance clipping, in graphics_adjustments.ini;
  • Auto-focus in replay photo mode, with ctrl+click;
  • Car lights options:
    • Disable lights.ini with DATA/DISABLE_LIGHTSINI=1;
    • New EMISSIVE_CORNERINGLAMP_LEFT_N and EMISSIVE_CORNERINGLAMP_RIGHT_N, for cornering lamps, with STEER_THRESHOLD option (in degrees);
    • Now, EMISSIVE_LIGHT_N and EMISSIVE_BRAKE_N take part in lights guessing as well, if LOCATION is set (use CAST_LIGHT=0 to disable this behavior);
    • New ACT_AS_HEADLIGHTS option to make emissive meshes get brighter if camera is caught in car headlights;
    • Set FALLBACK_HEADLIGHTS_COLOR and/or FALLBACK_BRAKES_COLOR to set emissive meshes brightness if disabled;
    • As an alternative fallback mechanism, set several lights to act on a single mesh, the one with higher N will have lower priority;
  • Set VALUE_N=ORIGINAL or OFF_VALUE_N=ORIGINAL for MATERIAL_ADJUSTMENT to use original value;
  • STRICT_SEARCH option for loading screen, enabled by default;
  • Car instruments in replay fixed;
  • Other fixes.
  • Light animation for Ferrari 512 TR and some other cars fixed;
  • Option to bind car lights to specific nodes;
  • Loading screen: gradient for three monitor setup is fixed.
  • Lots of tweaking for the rain;
  • Physics extensions: INPUT=HEADLIGHTS and inline LUTs for aero controllers, aero maps, extended raytracing fixed;
  • New transmission_ext sound event;
  • New common extension soundbank, actual soundbank is missing for now;
  • Option to switch to older master soundbank if player uses car with old sounds, to fix missing engine_ext event (would mess newer cars though, but for now, it’s better than nothing; for this thing to work, just put this old folder to content/sfx, without overwriting any files: https://drive.google.com/uc?id=1uJbkr_ZFqaljVizqR8I2rXy2JqoU02_a);
  • Fix for tree shadows in VR;
  • Fix for ambient shadows in replays;
  • Fix for clipping distance if config is missing;
  • Separate shadow settings for tyres and rims (fully compatible with existing configs);
  • Now, tyres should detach more rarely, with Tyres FX enabled;
  • AC crash with non-digit first character in HEADER/VERSION fixed;
  • Replays rewinding fixed;
  • Time app fixed, now displaying time in 24 hours range;
  • New type of digital instrument, brake bias (TYPE=PLACEHOLDER, TYPE_EXT=BRAKE_BIAS, or [BRAKE_BIAS] DIGITAL_ITEM=N in extension config).
  • More rain tweaks;
  • Configs are temporary removed, you can find the latest here: https://github.com/ac-custom-shaders-patch/acc-extension-config/;
  • Physics extensions: aero fan (for cars like Chaparral 2J) made by JPG_18, inline 2D-LUTs;
  • Crashes with older mods without compatible soundbank prepared fixed;
  • Shaders fixed: MIP LOD bias won’t affect reflections, fresnelEXP properly clamped to 1 so 919 Hybrid 2015 works, trees work better with dynamic lights;
  • Accumulation screenshots work with feedback filters, default MIP_LOD_BIAS value is adjusted again;
  • Loading screen settings reverted back to normal;
  • Few fixed for Tyres FX: damage works in replay, flat spots fading fixed, effects fade with distance smoothly;
  • Cars guessing: for single rally cars, special values will be used;
  • Animated turning indicators;
  • Casted light for turning indicators fixed;
  • New LIGHTING/CAR_LIGHTS_LIT_MULT parameter for tracks configs, multiplier for car lights;
  • Crash on exit fixed;
  • New type of digital instruments, text appearing on condition (TYPE_EXT=CONDITION_TEXT, or [DI_CONDITION_TEXT] DIGITAL_ITEM=N in extension config);
  • For brake bias instrument in extension config, section name was changed from BRAKE_BIAS to DI_BRAKE_BIAS;
  • Single frequency is not a flag, but value from 0 to 1.
  • Nice Screenshots extension fixed;
  • Adjustable wings, to sync aero angle with model.
  • Skinned wiper meshes support;
  • Rain geometry intersection check;
  • New Neck extension;
  • New option for forcing low-res cockpits in other cars in first person view to get rid of switching back and forth;
  • Conditions flashing is no longer affected by time multiplier;
  • Configs are in slightly new format (wait for upcoming CM update);
  • Speedometer now only synced with wheels for older street cars;
  • Odometers fixed.