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0.3.0-preview338

  • Version ID: 3875
  • Size: 141.97 MB
  • Published: 2026-03-24
  • AI:
    • Trajectory straightening fixed, shouldn’t let AIs to crash into other cars anymore;
    • Impatient behavior reworked;
    • Adjust shifting for slow sectors option is fixed, no longer active at all times, applies in pits, less aggressive for racing cars;
  • FSR settings are reworked into upscale settings (presets remain compatible):
    • FSR updated to 1.0.2;
    • New simple methods: NVIDIA Image Scaling, Snapdragon GSR, Basic (replaces old debugging option);
    • New Extra FX-based methods: FSR2, FSR3, DLSS, Snapdragon GSR 2, OptiScale (currently, requires Single screen render mode);
    • Advanced upscalers, as well as regular ones with low resolution scale, force virtual mirror to be drawn last;
    • Disable for screenshots option should be working properly;
  • Extra FX: motion blur/TAA no longer freaks out on resizes, few smaller fixes;
  • Adaptive V-sync is readjusted and disabled by default;
  • Use interior sounds everywhere tweak rewritten to be compatible with reworked audio system, with more options;
  • Fix for a bug with AC audio playing at 100% volume for a frame shortly after AC has finished loading;
  • Old CSP setting presets with orientation-based culling no longer mess up new KN5 loader;
  • Rain FX: chance of windscreen wipers leaving a trace of dirt greatly reduced;
  • Default Weather FX style: volumetric fog cooperates with rain haze, better fades out when sun is low, replaces fog backlit entirely;
  • A crash in replays with a certain combination of Extra FX settings fixed;
  • CSP skidmarks properly read AO value from local area map;
  • New tool displaying the state of track area maps;
  • Compatibility with Assetto Corsa TAA/DLAA patch by Snowy Moon (AC anticheat a bit too jumpy, please let me know if you’d run into any other integrity check failures);
  • Ctrl+Alt+Shift+Win+F12 option moved to general settings, enabled by default, generates more informative crashes as a way to get more insight into the configuration a user is running;
  • In-game binding controls can use controllers in main menu and such (there was an issue with controllers integration tweak moving mouse with controllers);
  • Crash on some car config reloads fixed;
  • Applying SHADER_REPLACEMENT_… edits live no longer unloads dynamic car texture entries;
  • Device order fix: a few fixes, as well as a bit of extra logging in an attempt to try and solve some issues;
  • Car controls override: docs fixed (there was a typo in combineAxes);
  • script.asyncUpdate of Weather FX style is called again (should be working fine now, there was a bit of a regression related to introduced coroutines support in preview302);