Skip to content 0.3.0-preview338
- Version ID: 3875
- Size: 141.97 MB
- Published: 2026-03-24
- AI:
- Trajectory straightening fixed, shouldn’t let AIs to crash into other cars anymore;
- Impatient behavior reworked;
Adjust shifting for slow sectors option is fixed, no longer active at all times, applies in pits, less aggressive for racing cars;
- FSR settings are reworked into upscale settings (presets remain compatible):
- FSR updated to 1.0.2;
- New simple methods: NVIDIA Image Scaling, Snapdragon GSR, Basic (replaces old debugging option);
- New Extra FX-based methods: FSR2, FSR3, DLSS, Snapdragon GSR 2, OptiScale (currently, requires
Single screen render mode);
- Advanced upscalers, as well as regular ones with low resolution scale, force virtual mirror to be drawn last;
Disable for screenshots option should be working properly;
- Extra FX: motion blur/TAA no longer freaks out on resizes, few smaller fixes;
- Adaptive V-sync is readjusted and disabled by default;
Use interior sounds everywhere tweak rewritten to be compatible with reworked audio system, with more options;
- Fix for a bug with AC audio playing at 100% volume for a frame shortly after AC has finished loading;
- Old CSP setting presets with orientation-based culling no longer mess up new KN5 loader;
- Rain FX: chance of windscreen wipers leaving a trace of dirt greatly reduced;
- Default Weather FX style: volumetric fog cooperates with rain haze, better fades out when sun is low, replaces fog backlit entirely;
- A crash in replays with a certain combination of Extra FX settings fixed;
- CSP skidmarks properly read AO value from local area map;
- New tool displaying the state of track area maps;
- Compatibility with Assetto Corsa TAA/DLAA patch by Snowy Moon (AC anticheat a bit too jumpy, please let me know if you’d run into any other integrity check failures);
- Ctrl+Alt+Shift+Win+F12 option moved to general settings, enabled by default, generates more informative crashes as a way to get more insight into the configuration a user is running;
- In-game binding controls can use controllers in main menu and such (there was an issue with
controllers integration tweak moving mouse with controllers);
- Crash on some car config reloads fixed;
- Applying
SHADER_REPLACEMENT_… edits live no longer unloads dynamic car texture entries;
- Device order fix: a few fixes, as well as a bit of extra logging in an attempt to try and solve some issues;
- Car controls override: docs fixed (there was a typo in
combineAxes);
script.asyncUpdate of Weather FX style is called again (should be working fine now, there was a bit of a regression related to introduced coroutines support in preview302);