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  • Version ID: 836
  • Size: 27.87 MB

Changelog

  • New built-in app to profile Python apps performance;
  • New Python functions:
    • ac.ext_isAppVisible("app name"): easily skip whole acUpdate() if app is not enabled and there is no need to do any background work;
    • ac.ext_perfBegin("name")/ac.ext_perfEnd("name"): measure time in-between those calls and get it right there in milliseconds (new profile app will show it too);
  • Custom smoke:
    • A couple of fixes for unnecessary spawn for front wheels with high camber;
    • Adjusted look and behaviour;
    • New culling to improve performance;
    • Option to render smoke downscaled to improve performance (doesn’t look good and only available when soft particles are working);
    • Better compatibility with TAA;
    • Dust color now synced with track’s dust color;
    • Fixed compatibility with VR and triple screen;
  • Pieces particles:
    • Size and quantity adjusted;
    • Collisions detection improved;
    • Work better without Grass FX (grass would only fly off on grass, colors are synced too);
  • Light map:
    • Emissive is also included;
  • TAA:
    • Stencil-based anti-ghosting for moving and translucent objects;
    • Motion-based anti-ghosting;
    • Halton sequence for sampling;
    • Adjustable spread;
    • Anti-ghosting clamping replaced by clipping to preserve colors;
    • Various fixes;
  • SSGI fixed;
  • HBAO+ uses normal map for smoother results;
  • SSAO/HBAO+ no longer affect reflections (that looked bad);
  • SSLR:
    • Blurring improved;
    • Takes colored reflections into account;
    • Blending fixed;
  • Spectators and original particles work properly with TAA and motion blur;
  • Motion blur on medium quality fixed;
  • Custom setup items work better with non-English locales;
  • Controls for gear ratios fixed;
  • Objects inspector app:
    • Missing names fixed;
    • Button to remove selection;
    • Shows material properties as well;
  • Cornering lamps fixed;
  • Tyres pressure indicators fixed;
  • AI flood fixed;
  • Patch can forcefully disable TC with keyboard controls;
  • Triple screen uses correct FOV for adjustable things like shadow and clipping distances;
  • Grass compatibility with triple screen and VR fixed;
  • Rare issue with triple screen and transparent objects fixed;
  • GPU time measurement in debug apps no longer slows things down;
  • Defined bounding box in car’s config won’t break collider mesh for Particles FX and Grass FX.