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  • Version ID: 950
  • Size: 44.86 MB

Changelog

  • Reworked shadows rendering:
    • Might be slightly faster;
    • Alpha-testing materials with alpha in txNormal will work properly;
    • Option for semi-transparent shadows for certain materials;
  • New smoother shadows mapping algorithm;
  • Extra FX: force mesh to be drawn as opaque in G-buffer (for some meshes breaking reflections);
  • A bit of quality filtering for SSLR is back to reduce artifacts;
  • Fake Shadows FX: caching for freshly baked shadows works again;
  • Weather FX setting conditions fixed;
  • Default weather script now sets wfx_WET as well;
  • Particles FX: option to turn on fireworks at night;
  • New UnevenWaterFix option for Material_Water, helping in case mesh is not that flat;
  • Shader ksPerPixelAT_NS fixed.