- Version ID: 950
- Size: 44.86 MB
- Reworked shadows rendering:
- Might be slightly faster;
- Alpha-testing materials with alpha in txNormal will work properly;
- Option for semi-transparent shadows for certain materials;
- New smoother shadows mapping algorithm;
- Extra FX: force mesh to be drawn as opaque in G-buffer (for some meshes breaking reflections);
- A bit of quality filtering for SSLR is back to reduce artifacts;
- Fake Shadows FX: caching for freshly baked shadows works again;
- Weather FX setting conditions fixed;
- Default weather script now sets
wfx_WET
as well;
- Particles FX: option to turn on fireworks at night;
- New
UnevenWaterFix
option for Material_Water
, helping in case mesh is not that flat;
- Shader
ksPerPixelAT_NS
fixed.