- Version ID: 1316
- Size: 55.68 MB
New features, options and improvements
- Improved poisson disc shadows filtering is now applied by default and no longer optional;
- Major rewrite of how textures are arranged across slots, should improve performance and stability a bit;
- Refracting headlights: multisampling option removed, replaced by in-shader temporal anti-aliasing (working with VR and triple screen);
- Racing cars now produce a bit of exhaust smoke no matter the temperature;
- New settings section with music listering parameters (for navigators and stereos);
- New UI: CJK symbols are now supported (with a fallback font);
- Extra FX: depth analysis is temporary disabled until I find a way to improve it;
- Particles FX: shadowed particles option removed (it was only affecting original smoke);
- Online sparks are back, again;
- Open door light casts shadows;
- If date is not set, original sun trajectory is now used by default;
- Mouse steering: option to deactivate when AC is in background, a couple of small fixes for original AC code;
- Forced throttle (for keyboard controls): option to use mouse as well, CM update is coming;
- Refraction for ghost is optional now, disabled by default.
Fixes
- Two major performance issues introduced in 0.1.69 fixed;
- Lights breaking with free camera mode fixed;
- Smoke disappearing close to camera fixed;
- New flames should work online now, for most triggers (apart from antilag);
- Wipers online fixed;
- Crash if selected PP-filter is missing fixed;
- Custom shadow matrices with low sun angles fixed;
- New photo app: forcing flames now works with new flames;
- Icons for car stereos fixed;
- Switching cars vertex AO to driverless version fixed;
- Issue with PBR reflections going mad and sometimes resulting in opaque windows fixed;
- Post-processing refraction with VR fixed;
- Only a single car rendered properly in mirrors fixed;
- Few other fixes and optimizations.
For new content and configs
- Car stereos now can access track duration and current position, as well as show progress bars;
- New mode for cars’ mesh splitting,
LOOK_AT
, allows to separate meshes looking inside (specially for Z4);
- Cars’ input
ABS
now returns a number for ABS mode (with 0 for disabled, compatible with old behaviour);
- New inputs:
ENGINE_MAP
, FLAG_TYPE
(same as FLAG_TYPE
input for track conditions);
- Format strings for car stereos and navigators now support fallback values;
- Texture viewer in object inspector app now can show UV wireframe;
- Default parameters for oil pressure estimation fixed, changes in config now apply live as they should have.