- Version ID: 1430
- Size: 55.77 MB
- Published: 2021-02-24
New features, options and improvements
- Drivers looking left and right now stored in replays and exchanged online;
- New car paint’s look improved;
- Option to reduce the delay when starting a replay;
- Original reflections strength calculation is slightly improved to make transition smoother.
Fixes
- New advanced culling fixed, also disabled by default for now;
- Tracks exported as cars fixed;
- Customizable TC2 shortcuts fixed;
- TyresFX fixed (a few minor mapping issues);
- WeatherFX: async garbage collection is disabled for now until I figure it out;
- Car heightmaps used for particles collision testing fixed;
- Pieces particles slightly adjusted, more improvements coming later;
- NeckFX: shaky lookahead movement on some tracks finally fixed;
- New chat: crashes for admins fixed;
- Flicker with ExtraFX bounced light fixed;
- GrassFX occluders misbehaving fixed;
- G-buffer flags guessing fixed;
- Windscreens receiving negative shadows at night fixed;
- Cloud shadows now work in mirrors and reflections;
- Some parts of other cars disappearing fixed;
- Laggy CSP emissives fixed (they were affected by default
INPUT_REFRESH_RATE=5
before by mistake);
- Negative colors and ksEmissive values no longer mess up new custom MSAA resolve;
- PBR shader with clear coat looks less insane with dynamic lights;
- Clouds possibly disappearing from mirrors and reflections fixed;
- Command
set observeDigital 1
should work better now;
- Pause hidden apps would no longer pause apps visible at some point, so you can still record stuff properly;
- Few other crashes and bugs fixed.
For new content and configs
- New inputs for car instruments:
ENGINE_TORQUE
, ENGINE_POWER
, TYRE_COMPOUND_INDEX
, DIFF_PRELOAD
;
- New options
USE_SATELLITE_VIEW_BY_DEFAULT
and UI_BACKGROUND_COLOR
for navigators;
- New
MAP_RPM_FORCE
for custom physics aero fans;
- New mesh filtering keywords: flags
insideWheel
and insideSuspension
;
- Servers now can deactivate wrong way warning via extended config;
- Forced SSLR now enabled automatically for interiors and wheels;
- WeatherFX script now can boost emissives in reflections at night;
- Default value of
INPUT_REFRESH_RATE
changed from 5 to 10;
- Secondary blurry reflections layer for new car paint;
- Optional
txEmissive
for PBR shaders (just a simple multiplier);
- Option to use
txNormal
as a regular normal map for the new car paint shader;
- Light maker app now has a volumetric light option;
- Track lights now use parameters set in
[LIGHTS_COMMON]
as default.