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  • Version ID: 1430
  • Size: 55.77 MB
  • Published: 2021-02-24

Changelog

New features, options and improvements

  • Drivers looking left and right now stored in replays and exchanged online;
  • New car paint’s look improved;
  • Option to reduce the delay when starting a replay;
  • Original reflections strength calculation is slightly improved to make transition smoother.

Fixes

  • New advanced culling fixed, also disabled by default for now;
  • Tracks exported as cars fixed;
  • Customizable TC2 shortcuts fixed;
  • TyresFX fixed (a few minor mapping issues);
  • WeatherFX: async garbage collection is disabled for now until I figure it out;
  • Car heightmaps used for particles collision testing fixed;
  • Pieces particles slightly adjusted, more improvements coming later;
  • NeckFX: shaky lookahead movement on some tracks finally fixed;
  • New chat: crashes for admins fixed;
  • Flicker with ExtraFX bounced light fixed;
  • GrassFX occluders misbehaving fixed;
  • G-buffer flags guessing fixed;
  • Windscreens receiving negative shadows at night fixed;
  • Cloud shadows now work in mirrors and reflections;
  • Some parts of other cars disappearing fixed;
  • Laggy CSP emissives fixed (they were affected by default INPUT_REFRESH_RATE=5 before by mistake);
  • Negative colors and ksEmissive values no longer mess up new custom MSAA resolve;
  • PBR shader with clear coat looks less insane with dynamic lights;
  • Clouds possibly disappearing from mirrors and reflections fixed;
  • Command set observeDigital 1 should work better now;
  • Pause hidden apps would no longer pause apps visible at some point, so you can still record stuff properly;
  • Few other crashes and bugs fixed.

For new content and configs

  • New inputs for car instruments: ENGINE_TORQUE, ENGINE_POWER, TYRE_COMPOUND_INDEX, DIFF_PRELOAD;
  • New options USE_SATELLITE_VIEW_BY_DEFAULT and UI_BACKGROUND_COLOR for navigators;
  • New MAP_RPM_FORCE for custom physics aero fans;
  • New mesh filtering keywords: flags insideWheel and insideSuspension;
  • Servers now can deactivate wrong way warning via extended config;
  • Forced SSLR now enabled automatically for interiors and wheels;
  • WeatherFX script now can boost emissives in reflections at night;
  • Default value of INPUT_REFRESH_RATE changed from 5 to 10;
  • Secondary blurry reflections layer for new car paint;
  • Optional txEmissive for PBR shaders (just a simple multiplier);
  • Option to use txNormal as a regular normal map for the new car paint shader;
  • Light maker app now has a volumetric light option;
  • Track lights now use parameters set in [LIGHTS_COMMON] as default.