Dynamic weather conditions online with either a server plugin (documentation is coming soon) or custom acServer implementation;
FSR:
Whole thing reworked with officially released SDK:
Quality presets are different now;
Recommended level of sharpening is used now;
Option for adjusting MIP bias according to recommendations;
Option to set lower quality setting for left and right sides in triple screen mode;
Smoke fully reworked (apart from tyres heating and spawning logic):
New improved shading;
Improved smoke-cars collisions;
Better support for open-wheelers;
Tyre smoke spawns below car with extreme drifting angles;
Dust and splashes spawns around car, not just from wheels;
Dust flies off dusty wheels;
A bit of dust appears for some F1 cars with wooden skidpads when those touch the ground (and can be configured on per-collider basis, similar to sparks);
Clouds of dust spawn on collisions;
Smaller particles for bits of dirt and smaller splashes spawn in contact points;
Long-lasting smoke and dust (lasts for several minutes);
When on grass, instead of dust clouds, more subtle soil particles are used (color is set in track config);
New look for smoke from exhaust, heated brakes and damaged engine;
Smoke won’t show up inside a cockpit;
Colored smoke and dust lose saturation with expansion, with new config parameters to adjust the rate;
Smoke culling improved for further optimization and smoother transitions;
New options to adjust density and on-screen size, to balance between visuals and performance;
Extra effect with smoke covering whole screen, to get effect of camera stuck in smoke much cheaper;
Pieces particles update:
Adjusted types chances, size and shading;
Collision detection now uses car heightmaps instead of depth buffer for more accurate results;
Size of sparks particles fixed, sparks no longer spawn with head-on collisions;
TyresFX:
Grass and dirt on tyres reworked, textures and rendering both;
Soil color is taken into account;
GrassFX:
Active ExtraFX pass option now properly supports fake car shadows reprojection;
Grass deformation updated, now takes into account grass height;
New rendering modes: 360°, fisheye, split screen (new Content Manager supports custom modes for AC video settings);
Specify joypad index for joypads input mode;
Support for VAO patches v5 with spatial AO samples for dynamic objects;
New sky mesh with more evenly distributed triangles for better reflections and mirrors;
Option to hide console;
Option to create portals to other servers online for freeroam servers;
Scene tweaks from new photo mode app remain active in replay with app hidden;
If VR failed to initialize, there’ll be a warning on loading screen (especially helpful if you accidentally chose wrong render mode);
Semi-transparent shadows from smoke, flames, semi-transparent objects and such improved with Bayer dithering.