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  • Version ID: 893
  • Size: 29.65 MB

Changelog

  • Dynamic ambient replaced with proper IBL with blurred cubemap;
  • Interior masking improved with blurrier silhouette;
  • Animated track objects: keyframes, along a path, windmills, weather vanes, clocks or conditions-based;
  • Wrap track meshes into nodes for further movement if necessary;
  • Smoke and spark emitters for tracks;
  • Smoke detractors for tracks, optionally bound to something;
  • Track lights:
    • Add volumetric effect (please be careful, use only if necessary);
    • Exclude from light map;
    • Bind to moving objects;
  • New options for track conditions: MULT, OFFSET, MOD, MIN, MAX;
  • Material adjustments:
    • Behaviour of ORIGINAL with several meshes is fixed;
    • Support for multi-channel emissives;
  • Bind track sounds to moving objects;
  • New smoke:
    • Smoother look;
    • Follows wind;
    • Up to four custom boundaries;
  • Grass FX:
    • Quality selector, with three presets;
    • Configuration readjusted;
    • Reacts to quickly changing time of year properly;
  • Slight randomization for visual effects of wind to reduce dead static look;
  • INIpp parser is stable now when dealing with expressions;
  • Option for materials to use point sampling for textures (for that low-res pixelated look);
  • New apps: toggle IBL, debug Lua scripts, check track conditions;
  • New particles go to sleep state if not used for certain time;
  • New ksPerPixel_tilingfix shader: regular ksPerPixel, but with no tiling (same as those multimap and multilayer shaders with special option);
  • Winter color correction for textures changed, in order to reduce pink effect caused by having low seasonWinter and high seasonAutumn;
  • Dynamic cables fixed;
  • Performance spikes fixes;
  • Extra FX: fixes for certain combinations;
  • A lot of other fixes and optimizations.