Skip to main content
  • Version ID: 997
  • Size: 55.54 MB

Changelog

  • Weather FX: option for additional directional ambient;
  • Default Weather FX script:
    • Sunsets and sun rises fixed, now warmer in color;
    • Sun light sometimes is less saturated during the day;
    • Extra layer of lighting for when sun is just below the horizon, with blurry shadows to simulate somewhat directional lighting from the sky;
    • Cloud textures reworked (requires more work though), increased in variety;
    • Overall, cloud materials and lighting, especially with moon light, readjusted;
    • Sky color and brightness readjusted;
    • Now with its own repo, feel free to use it as a base: https://github.com/ac-custom-shaders-patch/acc-weatherfx-base.
  • Shadows on trees and grass shouldn’t flicker now;
  • Smart Mirror:
    • Mirrors have correct brightness without it enabled;
    • Option for mirrors mapping normalization during loading, to fix tilted or stretched reflections (enabled by default);
    • Option to disable Real Mirrors with virtual mirror;
    • In case top mirror for Real Mirrors is missing, virtual mirror will show both left and right ones where available;
    • Simple tilting now disabled by default, settings are rearranged;
  • Custom emissives now can control colors of digital instruments;
  • Dynamic flags improved, with a lot of fixes, new movement, new shader with backlit and optional tessellation;
  • Button for decreasing wipers speed fixed;
  • Tyres audio in Wine is no longer broken;
  • Transparent objects now can cast shadows;
  • Refracting glass:
    • Raytracing reworked to improve quality and performance;
    • Sharing of maps between the same car (optionally);
    • New formula for better color masking (disabled for old setups);
    • Multi-channel mode without custom bulbs, to use mapping of multi-channel emissives inside;
    • Flatness with distance fixed by clamping maximum mip level;
    • Other optimizations and fixes;
  • Bounced light in Extra FX:
    • Increased distance and resolution (might be a bit heavier);
    • Improved blurring and fidelity;
    • Glitch with vertical lines fixed;
    • No more glow for interiors;
  • New option [BASIC] IGNORE_OTHER_CONFIGS=0 (default value is 0), for cars to ignore loaded config;
  • New option [BASIC] HAS_CORRECT_COCKPIT_NODE=1 (default value is 1), to disable interior effects for some mods;
  • New ac.ext_isVirtualMirrorForced() Python function;
  • Python apps crashing replay with ac.getCarRealTimeLeaderboardPosition() shouldn’t do that anymore;
  • Duplicate shaders removed from archive to save size;
  • Loading screen: new option for slideshow (without any fancy transitions at the moment);
  • PBR shaders: dynamic lights fixed;
  • Support for CM automatically loading vertex AO for cars;
  • Custom emissive templates: mixins for properly working front and rear fog lights (need to set position);
  • Few smaller fixes.