- Version ID: 997
- Size: 55.54 MB
- Weather FX: option for additional directional ambient;
- Default Weather FX script:
- Sunsets and sun rises fixed, now warmer in color;
- Sun light sometimes is less saturated during the day;
- Extra layer of lighting for when sun is just below the horizon, with blurry shadows to simulate somewhat directional lighting from the sky;
- Cloud textures reworked (requires more work though), increased in variety;
- Overall, cloud materials and lighting, especially with moon light, readjusted;
- Sky color and brightness readjusted;
- Now with its own repo, feel free to use it as a base: https://github.com/ac-custom-shaders-patch/acc-weatherfx-base.
- Shadows on trees and grass shouldn’t flicker now;
- Smart Mirror:
- Mirrors have correct brightness without it enabled;
- Option for mirrors mapping normalization during loading, to fix tilted or stretched reflections (enabled by default);
- Option to disable Real Mirrors with virtual mirror;
- In case top mirror for Real Mirrors is missing, virtual mirror will show both left and right ones where available;
- Simple tilting now disabled by default, settings are rearranged;
- Custom emissives now can control colors of digital instruments;
- Dynamic flags improved, with a lot of fixes, new movement, new shader with backlit and optional tessellation;
- Button for decreasing wipers speed fixed;
- Tyres audio in Wine is no longer broken;
- Transparent objects now can cast shadows;
- Refracting glass:
- Raytracing reworked to improve quality and performance;
- Sharing of maps between the same car (optionally);
- New formula for better color masking (disabled for old setups);
- Multi-channel mode without custom bulbs, to use mapping of multi-channel emissives inside;
- Flatness with distance fixed by clamping maximum mip level;
- Other optimizations and fixes;
- Bounced light in Extra FX:
- Increased distance and resolution (might be a bit heavier);
- Improved blurring and fidelity;
- Glitch with vertical lines fixed;
- No more glow for interiors;
- New option
[BASIC] IGNORE_OTHER_CONFIGS=0
(default value is 0), for cars to ignore loaded config;
- New option
[BASIC] HAS_CORRECT_COCKPIT_NODE=1
(default value is 1), to disable interior effects for some mods;
- New
ac.ext_isVirtualMirrorForced()
Python function;
- Python apps crashing replay with
ac.getCarRealTimeLeaderboardPosition()
shouldn’t do that anymore;
- Duplicate shaders removed from archive to save size;
- Loading screen: new option for slideshow (without any fancy transitions at the moment);
- PBR shaders: dynamic lights fixed;
- Support for CM automatically loading vertex AO for cars;
- Custom emissive templates: mixins for properly working front and rear fog lights (need to set position);
- Few smaller fixes.