Skip to main content
  • Version ID: 975
  • Size: 52.74 MB

Changelog

  • New smoke:
    • Look, shape and behaviour adjusted;
    • Shadows and ambient shadows reworked a bit;
    • Additional smoke-car collision check based on collision box rather than sphere;
    • Exhaust smoke;
    • Smoke from flames;
    • Smoke from the engine if damaged;
    • Smoke from overheated brake discs (all of that might need adjustments);
  • New input for track conditions: SPECTATORS (1 or smaller if amount of spectators is reduced);
  • New option for additional track audio events: BOUND_TO_SPECTATORS;
  • New TRANSPARENT_AS_BLACK blend mode: no blending, but transparent areas are drawn as black (for fixing existing models via configs; like Ruf Yellowbird);
  • Major update for PBR shaders, mainly thanks to docs for Filament by Google:
    • New and updated PBR textures;
    • Improved PBR textures application;
    • Metalness taken from alpha-channel of txDetail;
    • Improved energy conservation;
    • Fixed overly intense reflections;
    • Separate PBR cloth shader with sheen and subsurface color;
    • Simplified and more accurate clear coat;
    • Improved interaction with dynamic lights and vertex AO application;
    • Fix for blending normals;
    • Fix for DXT1/5 artifacts on gray textures;
    • Option to blur out txDetail to only use color, not pattern (and use pattern from PBR textures);
  • Interior masking mapping and brightness fixed;
  • Object Inspector app updated:
    • New layout;
    • Scrolling, sorting and filtering for material properties;
    • Copyable areas instead of copy buttons;
    • Texture viewer helping with setting up custom emissive areas;
  • Pushing force of extended tracing for tyres now uses a bit better formula;
  • Wipers animation works on cars other than focused;
  • Default wear speed for both Brake Disc FX and Tyres FX slowed down;
  • Temporal antialiasing making windscreens blurry from inside fixed;
  • SSLR being way too greedy fixed, now interior view on wet track should be more reasonable;
  • Grass FX:
    • Lazier updating to slightly improve performance;
    • Ambient shadows from cars fixed;
  • Refracting headlights mark surface as non-transparent and work with forced reflections for inside meshes;
  • Line light: diffuse concentration option works;
  • Car animations now work in distance;
  • Stencil for TAA improved, making it work per-object rather than per-material, should reduce TAA artifacts in interiors;
  • Improved light positioning for license plate lights (new parameters, MESH_FILTER_DIRECTION and MESH_FILTER_OFFSET);
  • Speculars for all shaders now reduce with grazing angles to get rid of certain artifacts;
  • New NormalizeAO parameter for car paints, set to 1 to improve the way AO from txDiffuse is applied (mainly for cars with AO in txDiffuse);
  • New CustomEmissive_AreaMask template for using four areas as a mask;
  • Few small optimizations and fixes.