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  • Version ID: 930
  • Size: 44.65 MB

Changelog

  • Culling for animated objects fixed;
  • Option for tearing for new DXGI flip model removed, now instead it uses AC vertical sync option (inverted);
  • Fake Shadow FX:
    • Clipping fixed;
    • Opacity option moved to Fake Shadow FX section;
    • New option for level of concentration under the car, for more conservative look;
    • Option to stop Weather FX from adjusting opacity;
  • Weather FX:
    • New ac.setWeatherFakeShadowConcentrarion();
    • Default implementation: AIs toggle lights properly;
  • Dust/dirt fixed, smoother lighting for smoke;
  • New car paints:
    • Instead of previous, now up to four separate masking options, allowing to mask out any aspect;
    • Colored reflections now use specular color instead of diffuse color;
    • Clear coat specular is affected by custom specular color again, by default (there is an option chanding that);
    • Custom specular color now affects dynamic lights;
  • Shadows not fading with distance fixed;
  • CSP server-to-client messages fixes;
  • Winter adjustment in shaders fixed.