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  • Version ID: 1149
  • Size: 47.2 MB

Changelog

Rain is not here yet, but it’s almost ready, its visual part is pretty much finished now. Just a few more things left. As for this update, mainly it’s a lot of fixes, but there are some new features too:

  • New screen-space ambient occlusion mode, ASSAO;
  • New shader for tyre grooves with improved look and oil spills for cars with broken engines (will be used automatically);
  • New more accurate sky shader for Weather FX;
  • Clutch is recorded in replays;
  • Accumulation DOF;
  • New photo app: slider for ƒ-number to adjust DOF intensity;
  • Back to four wiper modes by default for modern cars;
  • Maximum amount of lights working simultaneously is increased slightly;
  • Better shadows for accumulation screenshots, with a bit of accurate distance-based blur;
  • Tyres FX: reflection occlusion, to reduce reflectiveness under wheel arches;
  • Option to start the race with throttle pedal, right trigger or associated button (in GUI section);
  • A couple of options to improve FPS limiter behaviour (in General section).

Fixes

  • SSLR blurring fixed;
  • Refraction breaking after taking a screenshot fixed;
  • Most objects turning black in certain places on some tracks fixed;
  • Mirage and atmosphere distortion now don’t fade away that much with cars driving by;
  • Fake car shadows now occlude SSLR properly;
  • Fake Shadows FX fixed: no more weird offsets for wheels, no more missing shadows (hopefully);
  • Weather FX issue with brighter sky in reflections fixed;
  • Tyres FX fixed;
  • Few issues with extended physics, including the problem with P13c, fixed;
  • Reduced flicker with refraction;
  • Clipping issues with Graphics Adjustments in VR fixed;
  • No more offline cars on that new radar app;
  • Issue with smoke rendered above windscreen without Extra FX fixed;
  • Crashes and various glitches related to shader replacement fixed;
  • Broken glass shader updated to make it less noisy;
  • Issue with normal map with ksMultilayer_fresnel_nm_ps fixed;
  • New name tags function properly online;
  • Few other performance and stability issues fixed.

For new content and configs

  • Shader stFlow is now included thanks to @Stereo;
  • Improved tyres shader with an option to use txNormal’s alpha channel as a roughness map;
  • Now it’s possible to combine navigators, car stereos and analog odometers within a single mesh (a lot of new extensions for dynamic textures in cars are coming soon);
  • New FALLBACK_BASE_COLOR and FALLBACK_IDLE_COLOR options for custom emissives;
  • New DEPTH_MODE value, NORMAL_FORCED, which can override READ_ONLY behaviour for transparent meshes;
  • ABS input for car instruments returns actual mode instead of simply being 0 or 1;
  • Mesh filter keywords alphaBlend:no and alphaTest:no now work;
  • New object filter keywords: driverPiece:yes for things within driver model;
  • PBR glass shader now has an option for blurring things behind it, great for edges on glass of open wheelers;
    • Also, it now has an option for edge detection, finding edges facing a certain point;
  • Masking pass (the one for colored glass) now works with windscreen shader;
  • Normals smoothing now can be applied to physics meshes as well (normals don’t affect physics anyway);
  • Minor navigator update with new controls and a new navigator theme [Navigator_StyleNavitel];
  • Shader ksPerPixelAT_NM now has an option for light bouncing back;
  • Windows shader (with fake interior lights) got an option for a bit of distortion to its reflections and a small fix for when it’s viewed from above;
  • Double reload on config change should happen less now;
  • New bannerMode option for ksWindscreen, perfect for tinted glass or banners;
  • New MOVE_IN_FRONT option for NODE_ADJUSTMENT;
  • A bit of backlit and boost for dynamic lights for trees and grass shaders;
  • Carved look for new brake disks shader is more noticeable;
  • New ac.setGlareBloomLuminanceGamma() function for Weather FX.